Your average college male probably spends ten times more time playing Call of Duty or Halo than he does on his studies. For some reason, all that dull stimulation of reading just does not appeal to them over the frantic, fast paced electronic world that video games can provide for them. What are they even doing in these games that takes up so much time? Multiplayer, of course. Hours upon hours are devoted to capturing a flag, planting some C4, or just enacting genocide on their fellow man (or aliens, as the case may be). How can they spend all this time doing what pretty much amounts to the same thing over and over? As I’ve played games, two distinct types of multiplayer experiences have become apparent. Let’s take them one at a time, shall we?
A blog with a focus on critical analysis of video games, and other general discussion on the topic.
Monday, February 27, 2012
Sunday, February 26, 2012
Let's Play Sunday: Yoshi's Island Part 2
The second leg of Yoshi's journey to save baby Luigi! Click "Read More" for Parts 2 and 3.
Missed the first installment? Go here!
Thursday, February 23, 2012
In The News: California Spends $1.8 Million Fighting Violent Games
As it turns out, going against the freedom of speech can have a pretty hefty price tag. For those of you who are unaware, California put a law in place back in 2005 preventing the sale of "violent" video games to minors. Since then, a legal battle has been raging over whether or not the law is constitutional from a First Amendment perspective. After being rejected by a number of lower courts, the law came before the Supreme Court last year. In the end, it was struck down by the highest court in the land.
Wednesday, February 22, 2012
Retro Review: I Wanna Be the Guy
My first video in a new series: Retro Review.
In this series, we'll take a look back at some games of the past. Will they hold up?
Tuesday, February 21, 2012
Story Vs. Cinematic in Video Games
A recent article (ok, rather recent anyway) on 1up.com has David Jaffe, creator of God of War, railing against story in games. Citing other games he has created, Jaffe looks back on his career wishing that he had not valued story so much in many of his games. Story, he says, adds a large technological burden on the developer and, as a result, the mechanical qualities of the game diminish rapidly. The desire within the game industry to make games more like films is heavily to blame for the loss of focus on game mechanics and has caused some serious problems. Well, is he right? And who is anyone to argue with such a prominent member of the industry?
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